AI Insights · Timothy · April 2022
Top 5 Word Puzzle Games on Android in Spain - Q1 2022
In Q1 2022, the top 5 word puzzle games on Android in Spain showed varied performance in weekly downloads, revenue, and active users. Detailed insights reveal intriguing trends and growth patterns.
In the first quarter of 2022, the top 5 word puzzle games on the Android platform in Spain demonstrated notable performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.
Acertijo Mental: Brain Games from FingerLab experienced fluctuating weekly downloads, starting strong with around 31K downloads at the end of December and seeing a slight dip mid-January to about 17K. However, it picked up again, peaking at 27K by the week of March 21. Weekly revenue remained relatively stable, averaging around $30 with minor fluctuations. Active users saw a minor decline from about 60K at the end of December to around 44K mid-January, recovering to approximately 57K by the end of March.
Words of Wonders: Crossword by Fugo Games maintained a consistent download rate, starting at 23K and peaking at 25K in early January, with some fluctuations throughout the quarter, ending at around 22K. The weekly revenue reached a high of approximately $1.8K in mid-January, averaging around $1.5K for most of the quarter. Active users remained relatively stable, starting at 180K and peaking at 199K in late February, ending the quarter at around 188K.
Aplasta Palabras: Word Games, another offering from FingerLab, saw its weekly downloads peak at 27K in early January, followed by a decline to around 14K mid-February, and then a slight recovery to 18K by the end of March. The weekly revenue varied, peaking at about $103 in early March. Active users showed a steady trend, starting at 78K and ending at approximately 85K.
Wordling: Daily Word Challenge from TapNation, launched in January 2022, saw a strong start with 30K downloads in its first week, followed by a drop to 4K in early February, and then a recovery to about 22K by the end of March. The weekly revenue showed minor growth, reaching $30 by the end of March. Active users started at 17K, peaking at 35K in late January, and stabilizing around 24K by the end of March.
Wordly - unlimited word game by DevSect, also launched in January 2022, had a slow start with 501 downloads in its first week, but saw a significant increase to 36K by late March. Despite low revenue, peaking at $11 in March, the game’s active users grew from 340 in January to over 70K by the end of March.
These insights are based on data from Sensor Tower, where more detailed information and further analysis can be found.